Backrooms lvl 6.

Description. Level 192 is a large forest that is several acres large. It seems to have a 24-hour daylight cycle, but the canopy is thick enough that the level stays consistently dark. The forest is comprised entirely of giant sequoias, or at the very least anomalous trees that vaguely resemble them. These trees are where the danger of the level ...

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When it comes to designing and constructing a building or structure, one of the key considerations is ensuring that the beams used can support the weight and load requirements. Bef...The Backrooms Wiki - The Backrooms. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly ...Level 0.1 is devoid of Colonies and Outposts. There are numerous justifications, including, but not limited to: The Absence Of Humans: This level is extremely difficult to enter, and there are an estimated six to seven humans in the level at all times. The Hostile Climate: Level 0.1 is very dangerous, especially during the Lights Out Phenomenon.Any …Description. Level 6 is a near pitch-black maze, with concrete walls, tiled floors and a diamond plate ceiling. Large pipes can be found attached between walls and to the ceiling, as well as what appear to be several inactive sets of fluorescent lights. An eerie ambient noise of what seems to be of machinery can be heard anywhere in the level.Description. Level 8 is made of huge caverns and small cave systems that twist and turn like normal underground systems. Survival Difficulty. Class 5 - Extreme Danger. Sanity Danger. Class 3 - Extreme Sanity Risk. Fastest Escape is Displayed. Yes.

Description. Level 10 is an expansive pasture of wheat and barley fields stretching endlessly in all directions, divided into plots by lines of trees and shrubbery. The climate of the level never appears to shift from an overcast, leaden sky, with brief and infrequent spells of light rain and fog. The dreary atmosphere of Level 10, coupled with ...

An empty room in Level 15. Level 15 is a series of futuristic hallways with occasional pitch-black areas created by the absence of any lighting. Sounds of engines can be heard from afar when traversing through these hallways. These noises are coming from machines that are located in large rooms closed off by reinforced doors made out of metal.

sublevel 6.01 is are sub level level 6 and 7 the level 6.01 its is a dark forest that is abandoned the old house.... but there are roads.Level 11 is a sprawling, desolate cityscape of monolithic buildings and winding asphalt roads. The architectural design of the structures in Level 11 varies moderately; buildings typically appear to follow the architectural style of the modern urban West, but explorations further into the level have shown instances of differing architectural styles.[1] This …Level 6.3 is a sublevel of Level 6 . Description. Grainy footage of Level 6.3. It was taken sometime in 1981, though the exact date is unknown. Level 6.3 takes on the appearance of a catwalk, primarily made of metal, in a perpetually rainy environment. The catwalk also seems to have metal handrails that extend with the catwalk's direction and ...The SPAC (special purpose acquisition company) hype is the latest financial engineering offering to quickly hit both mainstream media and the backrooms of Silicon Valley. Wall Stre...Level 1 is the 2nd Level of the Backrooms.. Description: Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Unlike Level 0, this Level possesses a consistent supply of water and electricity, which allows ...

Level 6 is the 7th level of the Backrooms. Description. Level 6 resembles a infinite labyrinth made out of a black concrete-like material. Very little is known about the level's structure and Level 6 overall, due to being shrouded in permanent and total darkness at all times. No light is able to pass through the level 6.

Level 0 - the backrooms Image via The MonkeyMan Fan Club. In this level, you'll be avoiding all sorts of creatures and monsters as you proceed through. ... Level 6 - The Office Image via The MonkeyMan Fan Club. This Office is a little more difficult, featuring a warped sort of Shrek that will roam around and chase you. Here's how to escape.

Current dislike count: 572(I update every now and then)New tapeanimation help: https://www.youtube.com/channel/UCff7FlY2MoUbha_jVLKOXagsounds by vertx: https...6.1 is canonical and the easiest way you can get there is by entering a restaurant on level 11, pressing a button on a level 4 vending machine and no clipping through it or by dragging your feet along the floor in level 6 (I can't go into anymore detail about this or it won't work) 2. Reply. Waltr999. • 3 yr. ago.Jan 14, 2023 · Level 1 - Habitable Zone (Skin-Stealers) Level 1: You will spawn in an empty garage, it is safe. Go to the far right through a red-ish door with a window. The count the car colors and remember the order (cars are read up-down, left-right. Ex: blue and green left, yellow green right, the code is blue green yellow green.) Your Panasonic cordless phone might come with a built-in answering machine. You can deactivate the answering machine either from the base unit, from a handset or remotely by dialin...Current dislike count: 572(I update every now and then)New tapeanimation help: https://www.youtube.com/channel/UCff7FlY2MoUbha_jVLKOXagsounds by vertx: https... Level 7. Level 6, also known as Lights Out, is a pitch-black maze of darkness and doom. When using a Flashlight, it shows the level to be a destroyed, abandoned, and dirty labyrinth. You can find rusty lockers, dirty tables with Items on them, ladders, coils, and more objects scattered throughout.

Level -949494949494949494949: "Negative Level 94" Level -9223372036854775807 : "The 'Final' Negative Level" Anomalous Levels , sometimes referred to as Enigmatic Levels or Oddball Levels by some, are levels which are mysterious in nature or which are noticeably different from most other levels of the Backrooms.Level -5: "Deleterious Deterioration" ⠀. "The Second Law of Thermodynamics: It is impossible to convert heat completely in a cyclic process." Level -5 is infinite in size, and comprises five unique biomes: the Petrified Forest, the Wooden Caverns, the Burning Forest, the Rotting Caverns, and the Firmament.Best walkthrough of this dark labyrinth! The Wretched cannot see you if you are crouching. Lights Out is both terrifying and tricky.This is a hard level to n...Donate here to support my channel!https://ko-fi.com/goldclassvideosA compilation of backrooms found footage features unusual levels. Please subscribe to see ...Donate here to support my channel!https://ko-fi.com/goldclassvideosA compilation of backrooms found footage features unusual levels. Please subscribe to see ...

Level 6.2survival difficulty:class undermentioned mysterious properties unknown informationundocumented entity'sambience:https://youtu.be/6ex7knP_WOoA photograph of Level 6 depicting one of the Mourning Events. Level 6 is the 7th Level of the Backrooms. Description. Level 6 is an expansive complex of small, pitch black, relatively barren metal rooms similar in design to a typical commercial boiler room. Throughout the level, numerous metal pipes can be found that transport heated water originating from an unknown source.

Level 94. Level 9223372036854775807, also known as The Escherian Stairwell, is seemingly an infinite stone staircase with openings where a white void can be seen. It is currently undetermined in size. Nobody has been able to reach the top, so it leads many to believe that it's infinite. Each level has a number corresponding to its floor number.Level 6.2 is, like its parent level, a series of rooms and corridors shrouded in complete darkness. The only difference between Level 6 and Level 6.2 is the fact that Level 6.2 is …Description. Level 6.3 is a series of interconnected black hallways similar to Level 6 albeit the walls, floor, and ceiling are all covered in vantablack paint. It is assumed that the walls, floor, and ceiling are all made of smooth stone as its texture suggests. Any attempt to remove the paint even by a marginal amount has failed, and lights ...LEVEL 696. SURVIVAL DIFFICULTY CLASS 1. Safety: 1.5/5 Somewhat Safe and Somewhat Unsafe. Environment: 1/5 Low Environmental Risk. Entities: 1/5 Mild Hostile Presence. The Beach To Oblivion is the 697th level of The Backrooms, it consists of endless sandy beaches with a relaxation aura around the area. Ships can be seen on the horizon of the ...Description. A photo of the level. Photographer deceased. Level -7, also known as "Dinner Party?", is a highly dangerous level of the Backrooms. It is the 7 th negative level, and should be avoided at all costs. Nevertheless, should a wanderer encounter this level, they will be faced with a large configuration of extensive hallwa y s and rooms.Click here to go to the Level List. " Glitched Levels " denote distinct sectors within The Backrooms characterized by anomalous distortions and irregularities in their environment and the level as a whole. These areas exhibit unpredictable and surreal glitches, resulting in the manifestation of warped and shifting realities.Level 6.1, despite being a sub-level of Level 6, is a well-lit area, taking on the form of a food court. Restaurants line the vast majority of the level's walls, taking on different architectural styles and selling certain foodstuffs. However, the level's only consistent appearance can be seen on the Center and the level's hallways, which takes the form of a wooden ceiling, white walls, and ...Level 9.1 is a sub-level of Level 9 . Level 185 recordLevel 9.1, also occasionally referred to as "Winter Nights", is an expansive suburban area stuck covered in a thick layer of snow. Despite the unceasing snowfall, the snow level strangely never changes, with seemingly no rational explanation for it. The level is shrouded in an impenetrable ...how to beat level "fun". to beat level fun you will want at least, 5 almond waters, 5 sugar cubes. now that you have the stuff you need to go in the rooms and get items. and you can get heath kits. to leave the level you have to find a rift. also try not to stop sprinting!Theories. Level 9.1's discovery shortly after the Crimson Forest's disappearance raises a few questions. The most likely hypothesis is that the forest was destroyed by a meteor impact and the crater is all that's left of it. This is further supported by how the level is entered similarly to how the Crimson Fields were previously accessed.

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Level 43 appears to be a complex of rooms resembling an infinite underwater theme park. From what eyewitness accounts entail, Level 43 is seemingly located underneath Level 32, and right next to Level 30, thus explaining how it is easy to access Level 43 from Level 32 and Level 30. The history of the company responsible for Level 43, known as "Water World, Inc.", is currently limited.

The Backrooms: Level 6 (Ambience) - YouTube. The Soundrooms. 513 subscribers. 14 views 22 minutes ago. Want to learn more about this level: http://backrooms-wiki.wikidot.com/lev... Want to...Level -2, also known as "Overflow," is an abandoned basement flooded with Almond Water. The Almond Water is 2 feet deep, and it is not recommended to drink it, as it is extremely dirty and is contaminated with bacteria and many other things you wouldn't want to consume. Level -2 has a metal ceiling and tan walls, although some areas have been ... A False End is a secret and enigmatic level of the Backrooms. A False End, also known as The End or A False Ending to many, is a trap location or level that is meant to "lure" wanderers into a false sense of security, thinking that they have escaped The Backrooms. The appearance of A False End seems to mimic that of an abandoned library from The Frontrooms with two signs that read "The End ... #backrooms #explained #level #readings #level_6.2 #liminalspace #sublevel #light #out #neon #maze original article:http://backrooms-wiki.wikidot.com/level-6....Level 699.6 takes the form of an endless, dark void; devoid of any gravitational forces and sound. When one enters this level, they will immediately feel the sensation of drowning wash over them. After around 40 seconds of struggling, the sensation will quickly subside, revealing a dark endless abyss. The entire level seems to be made up of a ...A non-colorised image of Level 95. Level 95 appears to be a large, sprawling group of apartment complexes enclosed by a forest characterised by the faint brown tint of the lights emanating from various sources. The moon constantly hangs overhead, trapping the level in a constant state of night. From the forest the faint chirping of crickets can ...Level 11 is the 12th Level of The Backrooms. This level presumably is an infinite city. Description: Level 11 is a presumably infinite city, populated with buildings, stores, and skyscrapers. This level includes buildings that can be found in a typical city in The Frontrooms.The interiors of these buildings are randomized in structure and furniture; some buildings are empty, whilst others are ...Backrooms Entities. Here is the complete list of current Backrooms dot net Universe Entities. Backrooms Levels. The following list of Backrooms levels is the same list found on the Backrooms Level Encyclopedia page. If you are looking for the first room everyone seems to enter the Backrooms at, look in the Lobby (Level 0). ...An image of a waterfall in Level 49 . Level 49 consists of an infinitely wide arrangement of interconnected tunnels and distinguished rooms that are dimly lit, with a variety of aspects and forms taking place in a sewer system; some rooms are a disposal for waste, others can be waterfalls flowing with indecent liquids and rubbish matters.Level 0 is the 1st level of the Backrooms, and the first level many encounter.. Description: Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as a yellowish wallpaper, damp carpet, and inconsistently placed fluorescent lighting.

Obecnie na Poziomie 6 nie znajdują się żadne istoty. Przyjmuje się, że Poziom może wpływać na postrzeganie rzeczywistości, skutkując symptomami paranoi i derealizacji. Pomimo, że nie ma tu namacalnych zagrożeń, Poziom 6 jest uważany przez zaprawionych wędrowców za jeden z najniebezpieczniejszych miejsc w Backrooms.Level 6 là level thứ 7 của Backrooms. Mô Tả: Có rất ít thông tin về cấu trúc Level 6, bởi level hoàn toàn bị bóng tối bao phủ. Không có bất kỳ nguồn sáng nào tồn tại trong level, và các nguồn sáng khác khi đưa vào level sẽ trở nên vô dụng.Create a nonlinear web of levels where each level leads to 3-5 other levels, providing multiple endings Above all, the main goal will be to provide the true Backrooms experience. ... Every entity, level, exit, and design decision has been based on the online lore of the Backrooms. We take lore accuracy seriously. In Level 0, you are assigned ...Instagram:https://instagram. animal shelter san angelo photosjoann fabrics queen st york pamays landing dmv road testhome depot railroad ties prices The process of exiting the Backrooms through its True Ending begins with the hardest part—navigating the warped funhouse of horror which is the Backrooms until one reaches Level 399. There, just out of reach, beyond glass doors, is the heaven of the Frontrooms. But to get there, you will have to descend back into the hell of the Backrooms. Level 6.3 is a series of interconnected black hallways similar to Level 6 albeit the walls, floor, and ceiling are all covered in vantablack paint. It is assumed that the walls, floor, and ceiling are all made of smooth stone as its texture suggests. Any attempt to remove the paint even by a marginal amount has failed, and lights have even less ... mfused vape pen instructionsucla store ackerman union It is unknown who took this picture. Level -4, also known as The Bloodmoon is composed of multiple old-fashioned cabins connected by red, wooden bridges. Objects in this level are known to suddenly shift in shades of red; The only non-red parts of the level are the inside of cabins. The bridges are supported from under by the use of support beams. beck and masten buick gmc gulf freeway Hello everyone, in this video I go over backrooms level "!" aka level RUN FOR YOUR LIFE! Hopefully you enjoyed it, and let me know what other levels you want...Level Fun is an anomalous level of the Backrooms, and is widely known for being a safe haven of - and potential origin of - the Sanguine Festivus virus.. Following the events of the Flicker, Level Fun's layout consists of a vast and complex network of rooms and hallways adorned with wallpapers of wildly variating colors and patterns.Most of this level is furnished with decor commonly found at ...Level 4 resembles an empty office building, though it is almost completely devoid of furniture. Some rooms on this level have windows, though most of them have been completely blacked out. Any windows that have not been blacked out are considered traps, and should be avoided at all costs. Level 4 is mostly devoid of entities; Hounds and Dullers ...